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Halo 2 Editing Kit Tutorial |
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This example is a complete listing of an .ass
file for a simple box map with a material assigned to the floor and
a special portal material assigned to the walls and
ceiling. ;### HEADER ### 2 "MAX" "6.0" "hwroeske" "Familiar" ;### MATERIALS ### 2 ;MATERIAL
0 "zanzibar basic_concrete" "" ;MATERIAL
1 "+sky" "" ;### OBJECTS ### 2 ;OBJECT 0 "SPHERE" "" "" -1 25.0000000000 ;OBJECT 1 "MESH" "" "" 24 -500.0000000000
500.0000000000
0.0000000000 0.0000000000
0.0000000000
1.0000000000 0 1 1.0000000000
1.0000000000 -500.0000000000
-500.0000000000
0.0000000000 0.0000000000
0.0000000000
1.0000000000 0 1 1.0000000000
0.0000000000 500.0000000000
500.0000000000
0.0000000000 0.0000000000
0.0000000000
1.0000000000 0 1 0.0000000000
1.0000000000 500.0000000000
-500.0000000000
0.0000000000 0.0000000000
0.0000000000
1.0000000000 0 1 0.0000000000
0.0000000000 500.0000000000
-500.0000000000
200.0000000000 0.0000000000
0.0000000000
-1.0000000000 0 1 1.0000000000
0.0000000000 -500.0000000000
-500.0000000000
200.0000000000 0.0000000000
0.0000000000
-1.0000000000 0 1 0.0000000000
0.0000000000 500.0000000000
500.0000000000
200.0000000000 0.0000000000
0.0000000000
-1.0000000000 0 1 1.0000000000
1.0000000000 -500.0000000000
500.0000000000
200.0000000000 -0.0000000000
0.0000000000
-1.0000000000 0 1 0.0000000000
1.0000000000 500.0000000000
-500.0000000000
0.0000000000 0.0000000000
1.0000000000
0.0000000000 0 1 1.0000000000
0.0000000000 -500.0000000000
-500.0000000000
0.0000000000 0.0000000000
1.0000000000
0.0000000000 0 1 0.0000000000
0.0000000000 500.0000000000
-500.0000000000
200.0000000000 0.0000000000
1.0000000000
0.0000000000 0 1 1.0000000000
1.0000000000 -500.0000000000
-500.0000000000
200.0000000000 0.0000000000
1.0000000000
0.0000000000 0 1 0.0000000000
1.0000000000 500.0000000000
500.0000000000
0.0000000000 -1.0000000000
0.0000000000
0.0000000000 0 1 1.0000000000
0.0000000000 500.0000000000
-500.0000000000
0.0000000000 -1.0000000000
0.0000000000
0.0000000000 0 1 0.0000000000
0.0000000000 500.0000000000
500.0000000000
200.0000000000 -1.0000000000
0.0000000000
0.0000000000 0 1 1.0000000000
1.0000000000 500.0000000000
-500.0000000000
200.0000000000 -1.0000000000
-0.0000000000
0.0000000000 0 1 0.0000000000
1.0000000000 -500.0000000000
500.0000000000
0.0000000000 0.0000000000
-1.0000000000
0.0000000000 0 1 1.0000000000
0.0000000000 500.0000000000
500.0000000000
0.0000000000 0.0000000000
-1.0000000000
0.0000000000 0 1 0.0000000000
0.0000000000 -500.0000000000
500.0000000000
200.0000000000 0.0000000000
-1.0000000000
0.0000000000 0 1 1.0000000000
1.0000000000 500.0000000000
500.0000000000
200.0000000000 0.0000000000
-1.0000000000
0.0000000000 0 1 0.0000000000
1.0000000000 -500.0000000000
-500.0000000000
0.0000000000 1.0000000000
0.0000000000
0.0000000000 0 1 1.0000000000
0.0000000000 -500.0000000000
500.0000000000
0.0000000000 1.0000000000
0.0000000000
0.0000000000 0 1 0.0000000000
0.0000000000 -500.0000000000
-500.0000000000
200.0000000000 1.0000000000
0.0000000000
0.0000000000 0 1 1.0000000000
1.0000000000 -500.0000000000
500.0000000000
200.0000000000 1.0000000000
-0.0000000000
0.0000000000 0 1 0.0000000000
1.0000000000 12 0 0 1 2 0 3 2 1 1 4 5 6 1 7 6 5 1 8 9 10 1 11 10 9 1 12 13 14 1 15 14 13 1 16 17 18 1 19 18 17 1 20 21 22 1 23 22 21 ;### INSTANCES ### 3 ;INSTANCE
0 -1 "Scene Root" -1 -1 0 0.000000000
0.000000000 0.000000000
1.0000000000 0.0000000000
0.0000000000
0.0000000000 1.0000000000 0.000000000
0.000000000 0.000000000
1.0000000000 0.0000000000
0.0000000000
0.0000000000 1.0000000000 ;INSTANCE
1 0 "b_LevelRoot" 0 0 0 0.000000000
0.000000000 0.000000000
1.0000000000 0.0000000000
0.0000000000
0.0000000000 1.0000000000 0.000000000
0.000000000 0.000000000
1.0000000000 0.0000000000
0.0000000000
0.0000000000 1.0000000000 ;INSTANCE
2 1 "WallsFloorSky" 1 1 0 0.000000000
0.000000000 0.000000000
1.0000000000 0.0000000000
0.0000000000
0.0000000000 1.0000000000 0.000000000
0.000000000 0.000000000
1.0000000000 0.0000000000
0.0000000000
0.0000000000 1.0000000000 |